Game objects in camera view are stacked wrongly #80

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opened 2017-01-22 23:15:33 +01:00 by nik · 2 comments
nik commented 2017-01-22 23:15:33 +01:00 (Migrated from edugit.org)

The game objects need a z-index representing their distance to the player.

The game objects need a z-index representing their distance to the player.
nik commented 2017-01-23 00:13:28 +01:00 (Migrated from edugit.org)

@mirabilos Hmm, shouldn't the z-index get bigger when the items get closer? Also, shouldn't it go into the image_div style instead?

@mirabilos Hmm, shouldn't the z-index get bigger when the items get closer? Also, shouldn't it go into the image_div style instead?
mirabilos commented 2017-01-23 00:39:01 +01:00 (Migrated from edugit.org)

Created by: mirabilos

Dominik George dixit:

@mirabilos Hmm, shouldn't the z-index get bigger when the items get
closer?

Errp… yes. I blame sleep deprivation and lack of a cidre channel.

Also, shouldn't it go into the image_div style instead?

Unsure. Maybe, maybe not. Let’s do this when we have an actual test
case.

gn8,
//mirabilos

18:47⎜mirabilos:#!/bin/mksh well channels… you see, I see everything in the
same window anyway 18:48⎜xpt:#!/bin/mksh i know, you have some kind of
telnet with automatic pong 18:48⎜mirabilos:#!/bin/mksh haha, yes :D
18:49⎜mirabilos:#!/bin/mksh though that's more tinyirc – sirc is more comfy

*Created by: mirabilos* Dominik George dixit: >@mirabilos Hmm, shouldn't the z-index get bigger when the items get >closer? Errp… yes. I blame sleep deprivation and lack of a cidre channel. >Also, shouldn't it go into the image_div style instead? Unsure. Maybe, maybe not. Let’s do this when we have an actual test case. gn8, //mirabilos -- 18:47⎜<mirabilos:#!/bin/mksh> well channels… you see, I see everything in the same window anyway 18:48⎜<xpt:#!/bin/mksh> i know, you have some kind of telnet with automatic pong 18:48⎜<mirabilos:#!/bin/mksh> haha, yes :D 18:49⎜<mirabilos:#!/bin/mksh> though that's more tinyirc – sirc is more comfy
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nik/veripeditus-server#80
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