When calling isonmap the passed gameobject's gameobject_type is always "gameobject" #123
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nik/veripeditus-server#123
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Delete branch "%!s()"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Because of that, it's not possible to specify isonmap for different types of GameObjects.
Yes…
…but no.
That was because your commited code had name clashes in methods :P!
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